Difference Between method overloading and method overriding
Method Overloading in Java
When a class has two or more methods with the same name but different parameters, the call to the appropriate method is made based on the parameters passed (or respective method body will be bonded with the calling line dynamically). Method overloading is the term for this mechanism.
Static Polymorphism : Method overloading use static polymorphism, where the binding of methods occurs during the compilation process. This eliminates the need for additional processes like binding and checking at runtime.
Efficiency : Using method overloading, the binding of methods is done at compile-time, It help in improving performance as compared to dynamic polymorphism. This make code execution faster.
Improved Readability : By using method overloading, developers can provide multiple methods with the same name but different parameter lists. This makes the code more readable and natural as the method names can reflect the functionality they perform.
Flexibility : Method overloading allows flexibility in parameter handling. Developers can define multiple methods with the same name but different types, numbers, or sequences of parameters. This enables the code to handle different scenarios or input variations. This eliminates need for separate method names.
Code Reusability : Method overloading promotes code reusability by allowing developers to use the same method name for similar operations. This reduces code duplication and improves maintainability.
Enhanced Error Handling : Method overloading helps in catching ambiguity errors. When the return value of a method is changed slightly, method overloading detects the ambiguity and raises an error, making it easier to identify and resolve such issues.
Method overloading example
// Method overloading example
class Product {
int Multiply(int p, int q){
return p * q;
}
float Multiply(float p, float q,float r){
return p * q * r;
}
}
class Overloading {
publicstaticvoid main(String[] args){
Product product=new Product();
System.out.println(product.Multiply(2, 4));
System.out.println(product.Multiply(5.2f, 6.3f,2.3f));
}
}
Output:
8
75.34799
Method Overriding in java
In method overriding, methods with the same name and parameters are present in both the superclass and the subclass. Based on the object used to call the method, JVM invokes the appropriate procedure. The return types for overriding should also be the same.
Features/advantage of Method Overriding
Method overriding simplifies the process of writing generic code by allowing the child class to redefine and customize the implementation of a method inherited from the parent class.
The super keyword can be used to call the overridden methods of the parent class and it provides multiple implementations of the same method.
Using method overridding, a class's behavior is specified.
Java method overridden example
// Java method overridden example
class Animal {
void Move(){
System.out.println("Animals is Moving");
}
void Eat(){
System.out.println("Animals is Eating");
}
}
class Dog extends Animal {
@Override
void Move(){ // here overriding take place
System.out.println("Dog is Moving");
}
@Override
void Eat(){
System.out.println("Dog is Eating");
}
}
class DockerTpoint {
publicstaticvoid main(String[] args)
{
Animal animal = new Animal(); // If a Animal type reference refers to a Animal object, then Animal
animal.Move(); // move or eat is called
animal.Eat();
Animal animal2 = new Dog(); // If a Animal type reference refers
animal2.Move();// to a Dog (Child) object Dog's eat() & Move(),
animal2.Eat(); // then it is called. This is called RUN TIME POLYMORPHISM.
}
}
Output:
Animals is Moving
Animals is Eating
Dog is Moving
Dog is Eating
Comparison Chart
Difference Between Method Overloading and Method Overriding are mention below
S.N
Method Overloading
Method Overriding
1.
Method overloading, also referred to as compile-time polymorphism
Method overriding, also referred to as runtime polymorphism
2.
Overloading methods improves the program's readability.
The specific implementation of a method that is already provided by its parent class or superclass is granted by method overriding.
3.
It occurs within the class.
It is carried out by two classes that are related through inheritance.
4.
Method overloading does not always require the use of inheritance.
Inheritance is always required for method overriding.
5.
Methods must have the same name and various signatures when overloading.
Methods used in method overriding must share the same name and signature.
6.
Methods that are private or final may be overloaded.
Methods that are private or final cannot be overridden.
7.
In method overloading, the argument list should be different.
The argument list for method overriding should match.
8.
Static binding is being used for method overloading.
Dynamic binding is being used for method overriding.
The Key Distinctions Between Method Overloading and Method Overriding
Object-oriented programming concepts like overloading and overriding are used to make programs easier to read and reuse. Static polymorphism is a type of method overloading. Method overloading allows us to define multiple methods with the same name but different parameters.
The prototype of an overloaded function varies depending on the type and amount of parameters. The prototype of the overridden function, on the other hand, remains unchanged. Because an overridden method performs different actions for each class to which it belongs while using the same type and number of parameters.
The type or number of parameters provided to the function determines which overloaded function is invoked. Which overridden function is invoked is determined by the class object reference of the pointer that invoked the function.
Overloading achieves early binding by resolving which overloaded function will be run during build time. Overriding achieves late binding by resolving which overridden function will be invoked during runtime.
The compilation time resolves which overloaded function is executed. The override function to be invoked is determined at runtime.
We can overload but not override the constructors.
Destructors cannot be overloaded, but they can be overridden.
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